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- *********************************************
- * Welcome to Larry's Learning Math Machine! *
- *********************************************
-
- Larry's Learning Math Machine is Shareware.
-
- Individuals may freely pass this onto their friends and are encouraged
- to upload it to bulletin boards or ftp sites, provided all the files are
- included and unmodified.
-
- Shareware Vendors: if you want to include Larry's Learning Math Machine in
- your CD, catalog, etc., you'll need to contact me for permission at:
-
- Larry's Learning Math Machine
- Lawrence Goetz
- 3263 Bedford Ave.
- Brooklyn, NY 11210
- USA
-
- Or via E-mail:
-
- goetz@dorsai.org
-
- Requirements:
-
- 386 or higher, running Windows 3.1 or better, in a minimum of 640*480 video
- mode.
-
- Introduction:
-
- Larry's Learning Math Machine is a learning tool for artihmetic. You enter
- in a math problem and the program then asks you for the answer. It then tells
- you if you are right or wrong. If you are wrong you may try again, if you
- wish. However, the computer does not tell you the answer, even if you get the
- problem wrong. Since the program can't give the answer, it can't act like a
- normal calculator. Don't let the fact that it doesn't give you answers stop
- you from learning math. You can test yourself in the times table, for example.
- Check to see if you know your stuff. There is 100 cents in a dollar, and a
- quarter is 25 cents. How many quarters in a dollar? Well that's 100 divided by
- 25.
- 100 / 25 = ? You see, you can enter in problems like that into Larry's
- Learning Math Machine. It's lots of fun to test yourself. If you want, someone
- can even enter in problems to test you. Make a game with them. Take turns
- trying to solve different problems. It's fun to see who can get the most right.
-
-
-
- To install Larry's Learning Math Machine:
-
- Run the setup.exe file that's in the directory in which you put Larry's
- Learning Math Machine. It will ask you which directory you want to install
- Larry's Learning Math Machine. It gives a default as c:\windows\games. I'd
- recommend changing that to c:\programs\llmathm or some other choice you may
- have.
- It will install the files into that directory. In Windows 3.1 it will
- make an icon in your games group. If that group is filled or non existant, it
- may not create an icon. In Windows 95, it will create a new folder with an
- icon, I think. I have not used Windows 95, but someone else who has 95 said
- this is what it does. If it doesn't create an icon on either Windows system,
- you'll have to add it manually.
-
-
- To Run:
-
- Click on the icon to run it, after installation.
-
- Press Enter at the title screen to begin.
-
- You enter in the numbers using the number pad. Be sure and have the
- numbers lock on. Entering numbers, from the numbers above the letter keys
- won't work, only the number pad is used. You can only enter in positive
- numbers, but you can subtract numbers to get a negitive answer. The numbers
- can be up to 4 digits long, however the answer can be up to 8 digits long.
- Please enter the numbers slowly or the computer will miss a digit and
- the result will not be what you wanted. You don't have to enter them too
- slowly, but not as fast as a typist. Just leave a fraction of a second
- between keystokes.
- After you have entered in the first number you may enter in the
- operation:
- + (plus), - (minus), * (times), / (divide).
-
- However in the unregistered version, you can not do multiplication or
- division.
-
- Then enter in the next number, just as you entered the first one. When
- you have finished entering the number press the Enter key. The program will
- now ask you for the answer.
-
- Enter the number for the answer just as you entered the other numbers.
-
- If you have a negitive answer, press the minus sign before you begin
- entering the digits. Press Enter when done with the answer. If you are doing
- division, and the answer contains a remainder, the program will ask for it
- as well. When done entering the remainder press Enter. The program will now
- tell you if you are right or wrong.
-
- If you get the problem wrong, you have the option of trying it again.
- By pressing Enter you can try the problem again. If you wish to enter in a new
- problem, press the Space Bar.
- If you get the problem right, press the Enter key to continue entering
- more problems.
-
- In either case, pressing Esc will exit the program, after you have
- entered in the answer.
-
-
- Have fun.
-
-
- To Register:
-
- For sending $5 (US Funds) to the author, you'll get an easy to enter code which
- you enter each time you run the program, allowing you to use multiplication and
- division.
-
-
- Send the $5 (Cash, or a Check or Money Order payable to Lawrence Goetz),
- along with a self-addressed stamped envelope (standard envelope with regular
- letter postage) to:
-
- Larry's Learning Math Machine
- Lawrence Goetz
- 3263 Bedford Ave.
- Brooklyn, NY 11210
- USA
-
- Quantity discounts:
- Attention educators, or anyone with more than one computer! If you would like
- to use Larry's Learning Math Machine on multiple computers there is a quantity
- discount.
-
- For use on:
- 2 to 9 computers at $4 each.
- 10 to 24 computers at $3 each.
- 25 to 49 computers at $2.5 each.
- 50 to 99 computers at $2 each.
- 100 to 199 computers at $1.5 each.
- 200 to 500 computers at $1 each.
-
- Write for a quote if you will be using it on more than 500 computers.
-
- Refer to the Help file or register.txt for a registration form.
-